5.3 Heroes post-game Injuries Table
⚔️ Serious Injury Table
Roll 2D6 (first die = tens, second die = ones).
📜 General Rules
- Heroes may acquire multiple instances of the same injury.
- Injuries still count against future characteristic advances.
- Injuries do not affect the maximum characteristic cap.
- Heroes cannot die in a warband’s first two games — treat ‘Dead’ results as ‘Multiple Injuries’ instead.
- Mounts roll separately from their riders (they follow henchman rules for injury rolls).
- Mounts are never robbed or used in Pit Fights.
🎲 D66 Injury Results
(11–14) Dead
- The warrior is slain.
- All weapons, armour, and equipment are lost.
Mounts excluded.
(15) Captured
- Warrior and all weapons, armour, and equipment are transferred to the enemy warband’s stash.
Mounts excluded.
(16–22) Multiple Injuries
- Roll 4 more times on this table.
- Re-roll any results of:
- Dead
- Captured
- Sold to the Pits
- Multiple Injuries
(23) Chest Wound
- Your Toughness modifier gets increased by one making you easier to wound.
(24) Arm Wound
- Your Strength skill increases one step. Eg. a Strength 4+ becomes 5+.
(25) Leg Injury
- Your Movement is reduced by one.
(26) Hand Injury
- Your Weapon Skill increases one step. Eg. a WS 10+ becomes 11+.
(31) Eye Injury
- Your Ballistic Skill increases one step. Eg. a BS 10+ becomes 11+
(32-33) Melancholia
- Your Initiative skill increases one step. Eg. a I 7+ becomes 8+.
(34-35) Hysteria
- Your Leadership skill increases one step. Eg. a Ld 6+ becomes 7+.
(36-41) Robbed
- All weapons, armour and equipment is lost. (Mounts excluded.)
(42-43) Smashed Leg
- Miss next game.
- (Warriors missing the game still add their rating to the total warband rating.)
(44) Sold to the Pits
Hero must fight a Pit Fighter with Flail and Gauntlet. Initiative determines who charges. (Mounts cannot be used in Pit Fights.)
- If warrior wins he gains 25gc and +1 experience.
- If he loses, he is robbed of all weapons, armour and equipment. Then roll for injuries (D66) again, re-rolling further ‘Sold to the Pits’.
(45–64) Full Recovery
- No lasting effects. The warrior makes a complete recovery.
(65) Bitter Enmity
- The warrior hates the entire enemy warband (excluding Hired Swords) from now on.
(66) Seen It All
- The warrior gains +1 experience.